We speak concerning the confirmed new particulars for the Avengers and Spider-Man Rides coming to Disneyland Resort as a part of the Avengers Campus. Also I debut the BRAND NEW DSNY Newscast set… hope you prefer it! πŸ™‚

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45 COMMENTS

  1. The old set was very personal and felt more conversational. This set actually lowers the production value by removing the space between you and the audience. It's also a bit complex and would definitely benefit from some simplification.

  2. I thought the background looked cool, however, the whole set up felt very claustrophobic. Also the audio was off a bit which made you sound like you were in a closet. I think you're on to something… try pulling back a bit to show from the waist up and add a colorful static DSNY Newscast sign to add some depth. Just my 2 cents… still a great video and great channel.

  3. 6:28 I think a haunted mansion would be ideal. Imagining being able to open the doors of the ghost or wave at them and have them wave at you back. When in room with music you help make music to call more ghost. Also pirates would be a fun with to shoot back and attack the incoming attacks from black beard and Davy Jones

  4. 6:28 I don't really have answer to your question but I love the new set! I was ok with the last setup but this feels much more premium (w/ the background) and also feels like there can be a dialogue with you and us. Well done

  5. I would create a Interactive ride based on Iron man the the Avengers Cast Defeating Thanos and his rain taking over the Disney Parks. I would use a flight system for each individual guest to control where they fly with motion sensors embedded in the ride system so that the guests have the freedom to see where the weaponized energy is being fired at and if the effect is powerful enough that destroys thanos. The ride would utilize the use of screens and live set pieces to simulate the authenticity of the attraction.

  6. I was waiting for the couch the first half of the video πŸ˜‚ love the background (just focus on you the next time!) We need to see more of you, you always use your hands a lot while talking and that makes it more alive. While being more upclose it feels more distant

  7. Really not sure about the new set. It's all quite close and claustrophobic. It's almost like you're just starting out and this is your first try, instead of several years down the line.

    As for the Avengers ride, I just eyeroll a bit at more screen based attractions.

  8. WOOHOOO WOOOHOOO WOOHOO WOOHOOO BUDDY I REALLY LOVE THE NEW SET……πŸ€—πŸ€—πŸ€—πŸ€—πŸ€—πŸ€—πŸ’•πŸ’•πŸ’•πŸ’•πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ₯°πŸ₯°πŸ₯°πŸ₯°πŸ₯³πŸ₯³πŸ₯³πŸ₯³πŸ₯³πŸ’–πŸ’–πŸ₯³πŸ₯³πŸ₯³πŸ€—πŸ€—πŸ€—πŸ€—πŸ€—πŸ€—

  9. 6:28 The Hidden Mickey appears.
    Hi Jack, My take on the Avengers ride, is that it could be a reverse steeplechase ride, where like a hanging flight coaster, the guest is seated normally, in the Quinjet, and leaves the station say with 6 rails being used. Two for the Quinjet and the rest for the riders.

    Added onto this, can be a powered lazy susan (Roundabout), attached to the back of the guest, to allow when inverted a flying sensation, if the unit consists of two plates, with 30 degree of centre positioning on both to allow a simulator motion, similar to the mechanisms on the Guardians of the Galaxy ride. Except, by rotating the centre rotational joint between the two plates, the guest can be tipped forward and back left and right. More so with a larger angle being employed.

    I can explain more on my twitter account @phattgreg

  10. 4:50 That's like saying the Ferris Wheel in DCA was innovative for Disney Parks because they never had one before. πŸ™„ Sounds laughably silly. If it is the arm mechanism then it's not innovation, period.

  11. These rides look awesome! I'm not gonna lie, but regardless of if Disney has never used a technology before, it's still only innovative when it was first used in the world. Calling something innovative every time it's used for the first time by a different company is going against the very essence of what innovation means. Disney tweaking tech isn't innovation.

  12. Probably a Jurassic Park themed attraction with rifles and pistols that would shoot lasers at targets. It would probably mostly use animatronics or other actual structures to hit and gain points, with a Tyrannosaurus or Indominus popping out at the end as a final boss to get lots of points.

  13. 6:28 – I think it would be great if there was a Star Wars attraction that somehow used AR glasses to put you in an actual lightsaber battle with all of the classic characters from both sides of the force. Where the interactivity would come in is that you would feel actual resistance and pressure as you swung the lightsaber at your enemy and you hit them or something else. So, it could be and 20 or so other people fighting it out against the new order or perhaps even the Jedi.

  14. Mickey Appears at 6:28 β€” If I were to devise an interactive ride, I’d hide the interactivity under the hood. With Kinect-like tech you could read guests’ reactions and alter the experience accordingly. For example, you could have a ride based on Duck Tales that read audience reactions to alter the adventure the ducks are on. If I were to make a ride myself, though, I’d make a ride that was more a framework of effects that were modular so the ride could be changed regularly and seasonally, like the Nightmare-Before-Christmas-ing of the Haunted Mansion every year but in a more deliberate and cohesive way. Then you could have the ride and exit area set up as an integral part of the ride – particular with the new in-line app they’ve released – allowing guests to influence the ride’s evolution. Now, what that ride would be … we’ll, I’ll have to give that some thought …

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